Listopad 2018 - out
Informacje z AMA:
Yeah we won't restrict players from playing maps they don't own. We're either going to allow you to do so if someone in your squad owns it, or you just play a lower resolution version, ArmA 2 style.
Q: Is it possible to (by accident or not) kill somebody with less lethal weapons and munitions?
O trybach gry:
obviously the CO-OP and singleplayer are the main meat and draw of the game.
Q: Will I be able to play as a disabled woman with a prosthetic arm?
A: As I answered before, you won't be able to play as a woman at release.
All missions begin with a tactical analysis and planning phase, along with a situation overview, briefing, known suspect/civillian bios, and will be able to select teams to shut off power grids, blockade entrances, create or choose new entry points, coordinate strikes with a map drawing, choose personnel to help assist the players (such as snipers, floodlights, and negotiators) and spawn unique devices including ballistic shields, heavy rams, and telescopic ladders. Further, missions will begin with 911 calls and briefings, among other things.
Are you still on the fence with freelook? I demand freelook and TrackIR support - like in ARMA or SQUAD!
We sat on the fence so long that it broke, and free look is now in the game.
Q:Can you tell us a little bit more about assets that will be available to deploy, like mentioned floodlights or negotiators (dayum!)
A: Each level will have three types of purchasable things - entries, deployables and personnel. Floodlight Operators and Negotiators are both personnel. I'm not sure if that answers your question or not (?)
Q2: Im really interested in how personnel will work, ie. negotiators work as a distraction? What do they do? How do they help?
A2: Negotiators will reduce the number of hostages on the map (it's one of the most expensive options atm). Floodlights reduce suspect morale of where they're targeted at. Those are just two options but there's more than just that.
Stałem się Kastorem
NoFrag: All missions will begin with a tactical analysis and planning phase, what can be done during this phase? Pick your equipment, draw on the map, fly over the level with drones?
Void Interactive: Players will get a situation overview, briefing, known suspect/civilian bios, be able to select deployables, assign element colours, coordinate strikes with a map drawing, and choose personnel to help assist the players (such as snipers, floodlights, negotiators).
NoFrag: While we appreciate the act of killing virtual suspects, will it be possible for a player to use only non lethal weapons (from taser to pepper spray) to complete the game?
Void Interactive: Yes…more points awarded for non-lethal completion.
NoFrag: Are you planning to open the game to modding, with, for example compatibility with the Steam Workshop?
Void Interactive: Yes, modding welcome…In fact, a legendary and very popular SWAT modder is on our team:)
NoFrag: What are your thoughts on Rainbow Six: Siege, a arcade tactical FPS that succeeded when a lot of games struggle to find a stable playerbase?
Void Interactive: Prefer not to comment…each popular game has its merits.
Q: My PC specs are quite low (1st gen i7 (Core i7-920), GTX 560Ti and 12 Go of RAM). What are the minimum requirements and do you think that my configuration meets the minimum requirements for a decent framerate and resolution (30-45 fps @ 1080p) ?
A: I was able to run the game on lower specs than that. You should be fine, if at Low.
NoFrag: Do you have already a release date for early access, or at least for a closed/open beta phase? Will it only be available on Steam?
Void Interactive: We are now planning to offer the game for pre-order in July and release the game in November. Some of the pre-order packs will have beta access.
The game will first launch on PC, and depending on the success of the game, we may then port to console – PS4, Xbox or both….currently in discussion given the great demand we are seeing for a console version.
Dzisiaj przeczytałem o produkcji, która jest w fazie Alpha, a która ma być substytutem gry SWAT4. Tutaj filmik i link do strony projektu. Dostępne tryby to: coop, PvP oraz SinglePlayer.
Chciałbym by to był godny naśladowca SWATu, to co będziemy briczing briczing?